
Sensor Research Specialist / Documentation Analyst
Overview:
In today’s Android smartphone ecosystem, sensor hardware is often undocumented, poorly described, or highly vendor-specific. As a Sensor Research Specialist / Documentation Analyst, you will play a critical role in building institutional knowledge around low-level sensor hardware. Your work enables machine learning engineers and software developers to make intelligent use of sensor data, even in the absence of transparent manufacturer information.
Key Responsibilities:
- Build and maintain an internal, searchable database or wiki of hardware sensor documentation across major Android smartphone vendors and models.
- Conduct deep technical research, including mining vendor datasheets, public FCC filings, patents, teardown reports, and reverse engineering communities to extract meaningful details about sensor chips and modules.
- Identify and prioritize undocumented or poorly understood sensors based on their importance to current app development or ML integration.
- Strategically flag sensors requiring reverse engineering due to missing or contradictory documentation.
- Synthesize findings into precise technical briefs for software and machine learning teams—highlighting known behaviors, operational tolerances, and conditions prone to interference or signal distortion.
- Clearly mark uncertainty zones where sensor behavior remains unknown, guiding test engineers and reverse engineers in further investigation.
- Act as a technical bridge between hardware knowledge and software application—ensuring context, clarity, and actionable insight flow into algorithm development.
Potential Offer Proposals -
- Full-time
- Part-time
- 2 week unpaid internship into Part/Full Time
- Unpaid Internship for experience
Preferred Educational Background and Standing
We are willing to train and offer helpful resources in this position, but we would prefer a student that already has a few years of relevant coursework, particularly a student that meets the following requirements:
GPA: 3.0 or above
Major:
• Computer Science
• Software Engineering
• Game Development
Year/Degree:
• Undergraduate, Junior (3rd-Year)
• Undergraduate, Senior (4th-Year)
• Graduate, Masters (Any Year)
• Graduate, PhD (Any Year)
Other Info
• Payment: $15-$21 per hour
• Travel Requirements: 90-100% Remote, 0-10% In-Person. Most of our meetings, day-to-day communication, and development will be done remotely. However, for major business events, conferences, and socials, we will be convening in Phoenix, Arizona and possibly Tucson, Arizona.
We are flexible.
• Location, Country: Phoenix, Arizona, United States